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Workis

Strategy | Social media content and management  |  Advertising

Problem:

The target audience are students looking for quick earnings. The former communication did not fully match the demographic and psychographic characteristics of the target audience.

Result:

500%

increase of engagement

2x

more sign-ups on the platform

Solution:

Work as a game. A concept of gamification that unites all creative solutions has been developed with a sense of humour well-perceived by the target audience. Yes, we mean memes. Lots of memes. The concept has already made its way into outdoor ads and merch.

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